To Flaw or not to Flaw
That is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
Continue ReadingThat is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
Continue ReadingI’ve updated Via Astrum on DTRPG.com and soon here. The changes are listed below. Though I have come to a realization that the 0.x number scheme might bite me soon. Anyway, read on.
Continue ReadingThe latest version of Via Astrum is available on DTRPG.com. You can download it here or as part of the Arkayn Game Designs’ Playtest Bundle. Of course if you have already purchased either one, the updated file should be in your library.
Continue ReadingNot as big on the changelog, but big on the changes.
Continue ReadingI realize this is hot on the heels of v.91, but I figure it is a good time to put this out. The changelog has just over 50 entries which puts it pretty close to the v.91 release.
Continue ReadingVia Astrum v0.91 is up on DTRPG.com (or will be soon). There are a number of changes in this version.
Continue ReadingSo this past weekend I was at Heroicon. I was there as a participant rather than a vendor, but a good time was had. I played a lot of Shadowrun. This was also the beginnings of Season 9 in Shadowrun Missions, and so necessitated a new character.
Continue ReadingI’ve added Eldritch Adventures playtest to the bundle.
Continue ReadingToday is the day of change logs. Next up, Via Astrum. The title on DTRPG.com is up to date. The change log is below.
Continue ReadingSo I have decided on cover pages for Astra Imperia and Via Astrum. As you can see, the covers are similar. The art is by Rick Hershey/Fat Goblin Games (www.fatgoblingames.com). I’ve purchased a number of stock art pieces from this company, and the quality has yet to let me down.
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