The Astra Imperia pdf is updated on DTRPG.com and the changes are below.
- Removed mitigation references in shield/armor modifications.
- Added per month/year comments to CI modifiers
- Added explicit pre-reqs to missile components.
- Added moon revolution.
- Add note that 2500+ ton ships with 1 thrust may still turn.
- Added notation to upkeep cost regarding holds
- Added example freighter.
- Removed Build Point references (legacy)
- Added radiators to example ships.
- Added a “missile fund” for buying missiles only at campaign start.
- Clarified fleet fund only for ships.
- Fixed costs for example ships
- Adjusted carrier hangar capacity on example ships
- Added meltdown reduction chance for technologies greater than Fission.
- Changed hardpoints to 1 per 250 tons for PD, 1 per 500 tons for standard, and 1 per 1000 tons for capital.
- Modified shield absorption values.
- Swapped PD Fire and fighter launch timing
- Added Political Capital.
- Fixed some missing pics.
- Added two traits to Personalities for Political Capital (one positive, one negative).
- Swapped Critical Hit value from 00 to 01 since to hit roll is under the calculated number.
- Changed multiple Hangars/Cargo Holds/Troop Bays from percentage bonus to flat tonnage bonus.
- Increased damage of AST by 1.
- Decreased MAR attack and defense by 1 each.
- Added Appendix X: Common Calculations.
The hardpoints might get a bit more tweaking in the future. But for now, it is as it stands.