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What’s New in Eldritch Adventures Version 28.6?

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Eldritch Adventures has been updated to version v28.6. Numerous changes are in this file from the v27 version. A full listing of the changes is included below. The newest file is available on DrivethruRPG.

Version 28

  1. Capped starting skills to Journeyman.
  2. Balanced racial stats sum to zero.
  3. Increased the skill bonuses per rank.
  4. Minor editing and typography changes.
  5. Added Aether Trap spell.
  6. Increased the DV.
  7. Increase Coda of Fury
  8. Reduced Init costs of combat abilities.
  9. Reduced mana costs for Imbue attacks.
  10. Added Mana Infusion ability to increase mana.
  11. Changed Defense ability to +AGL instead of +10.
  12. Limited Defense ability to be taken 5x.
  13. Changed Ability cost to 10 from 15.

Version 28.1

  1. Added Failure result to Aid skills.
  2. Changed Imbue Strike mana costs.
  3. Added a skill roll bump to Inspiration.
  4. Changed starting spell count to casting stat from ½ casting stat.
  5. Reformatting Spells by Domain list.
  6. Moved Aetheric Lore to Master where it belongs.
  7. Added Familiar table to the Ability.
  8. Changed all Summon Familiar to Enhance Familiar and moved appropriately.
  9. Changed Standard of Living to Economic Status
  10. Changed Martial economic status to Median.
  11. Removed Initiative Mastery 1 & 2.
  12. Added Wizard and Deific Caster tradeoffs.
  13. Changed Focus ability from 5 points to WIL points.
  14. Changed starting Bardic Chants to PRS from PRS/2
  15. Added Armored Caster Ability.
  16. Changed Arcane Focus, etc. to Emphasis.
  17. Added to a couple of backgrounds.
  18. Changed Haste to halve movement costs.
  19. Clarified some aspects of bardic chant maintenance.
  20. Changed how casters know/learn spells.
  21. Changed Bracing rules.
  22. Changed up movement.
  23. Changed Stealth
  24. Reworked deities.

Version 28.2

Version 28.3

Version 28.4

Version 28.5

Version 28.6

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