Via Astrum Changelog
Version 98
- Changed some wording on Luck Pool uses.
- Changed Digital Forensics to a separate skill from Forensics
- Removed erroneous reference to APP in Rutan section of the character creation. Replaced with negative to SEN.
- Added standard capacity for Vehicular Energy Cells to vehicles.
- Added power conversion and additional VEC mods to vehicles.
- Fixed a typo showing 95-00 was an autosuccess.
Version 97
- Added Aristocrat adolescent background.
- Added “Any” to Mercenary Military career entry.
- Added Colonist Adolescent background.
- Added Belter career.
- Added Mining Gig ship.
- Added Veterinary skill.
- Added some granularity to first aid kits, now termed Medkits.
- Added additional gear
- Added Explorer vehicle. Think moon rover.
- Fixed a typo in the aging table.
- Slightly adjusted FAM gains on major medals.
- Added Dilettante career.
- Added Total Defense combat move.
- Added Primitive armors.
- Added low tech weapons (pistol and rifle, flintlocks)
- Expanded Wound table.
- Changed Mercenary to Mercenary/Independent.
- Added race creation to chapter 17.
- Added Flaws
- Added Cyber Tolerant Talent.
- Added Grifter spec to Criminal
- Added event tables for all criminal specs.
- Added hirelings and services to chapter 9.
- Finished Appendix P and updated to include Aristocrat and Dilettante.
- Reduced the ship structures to 1/10 for military and 1/20 for civilian.
- Finished verifying stats on Xenobestiary.
- Added Cyber Ops to Corporate career.
- Added Cyberwarfare Division to Gov’t career.
- Added Cyberwarfare to Military MOS.
- Added Assault to Military MOS.
Version 0.96
- Moved Stealth to General from Underworld.
- Changed name of Depleted Uranium Round to Depleted Uranium Sabot Penetrator Round.
- Re-added old DU round as Depleted Uranium Round.
- Fixed some entries in the Misc. Equipment table showing damage instead of weight.
- Added Quick Draw holster.
- Added 11 new vehicles.
- Modified careers to have 1 skill as a Core Skill per term for second + terms and later careers.
- Added Talent Scout focus to Media career.
- Changed retirement benefit wording slightly across careers.
- Changed FA damage to +3d10
- Added downtime actions
- Added awareness and attack to xeno entries.
- Validated xeno entries through turtle, double-headed.
- Added a Luck Pool.
- Changed Stress to Morale x 2.
- Started Appendix X – Useful Calculations
- Changed Incapacitated stabilization roll to Difficult from Challenging.
- Added Patron as a 15 year perk
- Added Needlers
- Added Extended barrels
- Added Inhibitor grenades.
- Added Medical Treatment skill
- Added Analyze Animal Behavior skill
- Added Analyze Ecosystem skill.
- Added Acceleration to vehicles
- Added Air brakes
- Added Improved/Reduced Acceleration
- Added some additional vehicle gear.
- Added a couple of new vehicles
- Modified some existing vehicles to have new gear.
- Added 7 new starships.
- Added build/repair rules.
- Modified Stress/Morale to be per encounter rather than counted per round.
- Validated skills in Chapter 13.
- Reduced starship costs by 10%
- Added Smuggler Specialization to Criminal career.
Version 0.93
- Added branches to Survey Corps.
- Added skill selections to a number of careers.
- Changed aid skill to a graduated table instead of a flat +10%.
- Added Open-Ended rolls back to damage rolls.
- Removed a reference to actions in Coup-de-grace.
- Added reloading action.
- Changed Shock Glove damage to EM
- Changed Stun Baton to 1d10K/2d10EM.
- Changed RR to Rcl.
- Added space suits and emergency space suits.
- Changed Shock Web to EM damage.
- Changed laser sights to 2x ACC
- Changed rangefinders to +50% Acc.
- Changed Young Adult background to Adolescent background.
- Added a way to change MOS to military career.
- Added a path to OCS from military career.
- Added a clause on pirate raider to limit to First Mate/Captain.
- Modified Events layout to incorporate results into table.
- Expanded age tables to include optional races. Modified format.
- Added jump delay for FTL drives.
- Changed lock on chance to 15% from 10%
- Added Dagger-class Pirate Raider.
- Added a System Overview chapter.
- Reorganization of the Background chapter.
- Put in a path to actually enter the Media career.
- Added Legal branch to Corporate.
- Moved Aging to Race chapter.
- Added Clergy career.
- Changed Health to Vigor
Version 0.92
- Inserted missing page reference to Troubleshooting skill in consolidated skill list.
- Changed Hard armor to be 2x versus non-AP ammo.
- Added Soft armor to the definition of soft targets for Hollow point ammo.
- Changed Gel rounds to do zero damage to Hard armor targets.
- Added Delay action.
- Removed old references to damage dice exploding.
- Fixed Matthew Niday to current rules.
- Fixed Lucien to current rules.
- Fixed Geneva Saldana to current rules.
- Fixed Victor Harr to current rules.
- Fixed Joe McDade to current rules.
- Fixed Aurora McKnight to current rules.
- Inserted missing Disguise skill from consolidated list.
- Fixed Edison Fitzgerald to current rules.
- Added character summary to Sample Character header page.
- Added Economic Status to character creation.
- Added Young Adult backgrounds (ages 13-18).
- Changed master event table to 2d10 and removed No result.
- Changed a number of specific event tables referencing skills to be core skills.
- Changed +5% bonus result on event tables to +10%
- Swapped good results to upper numbers on event tables.
- Removed no cyber replacement on wound table.
- Made POW entry retirement into a success test.
- Increased duplicate Core skill bonus to 10% from 5%
- Changed Survey Corps retirement benefit for ship to kick in after five terms instead of after one.
- Increased random cash amounts by a factor of 10
- Increased severance package cash amounts
- Moved Talents to chapter 2 to follow the suggested character creation flow.
- Changed Stat roll to 25 + Stat
- Removed the 5% chance of pure success from Impossible tasks.
- Changed psionics to use the Psionic skill.
- Psi skills are now specializations of the Psionic skill.
- Changed Mental Contact to a Psionic skill task
- Changed Psionic Affinity to lower the task threshold needed by one step.
- Added an exception to the skill specializations for psionics to be 10% for psionic skills.
- Added suggested economic statuses to races
- Added Appendix N – Inspirational Sources
- Added Appendix P – Instant Characters
- Changed suppression fire slightly.
- Swapped appendix A & B.
- Added Rogue Scientist, Rogue Psi, and Street Doc to Criminal career as specializations.
- Alphabetized specs in various careers.
- Changed odd on Love event table.
- Removed some old references to career/class paths that no longer exist.
- Added Insight skill
- Added Composition skill
- Added Endurance skill
- Removed Ground Piloting specialization as it is duplicated with the Driving skill
- Added Media career.
- Added Survey Corps Explorer
- Added musical instruments and holocam
- Added a performance ground vehicle sample.
Version 0.91
- Minor layout changes.
- Fixed some erroneous page number references
- Alphabetized Psionic Skill and Talents
- Adjusted cost of called shot from 6 AP to 8AP
- Adjusted value of anti-tox
- Added reduced speed and reduced handling vehicle options
- Added three sample vehicles.
- Added Empathy stat.
- Added Humanity derived stat. Cybernetics reduce Humanity.
- Added Credibility skill
- Added Personal Skills category.
- Changed Law skill to INT base
- Changed Mimicry to EMP/CHA from SEN/CHA
- Moved a number of skills to the Personal Skills category.
- Added Computer Design skill.
- Modified recoil to be based on the STR of the firing character.
- Added some cybernetics and bionetics.
- Added cyberpsychosis.
- Added Cyber-Implant Weapon skill.
- Changed AP ammo to halve armor value.
- Added hard/soft armor designations
- Changed AP ammo to negate hard armor quality.
- Added a couple vehicles.
- Fleshed out gov’t organizations for a couple races.
- Added a bit to the introductory adventure.
- Added Beam Spreader
- Added Overcharge Module
- Added sentient races to Optional section for character creation
- Added TL requirements for backgrounds and careers.
- Added EMP to Opponents
- Added Haste psionic skill
- Added Slow psionic skill
- Added AP reduction to Slow condition
- Added consolidated psi skill list.
- Added consolidated skill list.
- Removed a couple duplicate skills
- Added consolidated talent list
- Added lawyer talent.
- Added 3 new creatures to the Xeno chapter.
- Consolidated Jump/Climb/Swim into Athletics.
- Completed Talent reference table.
- Modified the cost of vehicles to be based on a formula.
- Adjusted prices of vehicles.
- Changed the mounts stat on vehicles to be the maximum allowed. Vehicles with weapons listed are assumed to have the appropriate mounts.
- Added Psi Storm and Psi Cloak psionic powers
- Added Armor modifications
- Added Wrist Rockets
- Added some miscellaneous equipment.
- Added Cardio Implant to cybernetics.
- Added Obvious grade cybernetics
- Added Kit refills.
- Added augment scanners.
- Added information on detecting cybernetics and bionetics.
- Added three new xenos: Naga, Horned Lurker, and Lupus Eagle.
- Changed computer from INT to Complexity.
- Removed references to terabytes. Storage is based on complexity.
- Added a comm jammer.