Astra Imperia Playtest v23
After a long while, the next iteration of the Astra Imperia playtest has been released.
Continue ReadingAfter a long while, the next iteration of the Astra Imperia playtest has been released.
Continue ReadingIn the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue ReadingSo there have been some major changes in Astra Imperia. These changes fundamentally change how a lot of the game functions.
Continue ReadingSo coming up in the next couple of days, I’ll be heading out on vacation. This means that the updates, as irregular as they are will be more irregular.
Continue ReadingIn line with my previous post about potential changes in the Astra Imperia technology research section, I’m going to detail some additional changes affected by the change.
Continue ReadingTechnology in Astra Imperia can cause some headaches at times. Power plants must be added to account for systems, which increases the hull size, which increases the amount of power required to move the ship, which increases the number of power plants, ad nauseum.
Continue ReadingSo this past weekend I was at Heroicon. I was there as a participant rather than a vendor, but a good time was had. I played a lot of Shadowrun. This was also the beginnings of Season 9 in Shadowrun Missions, and so necessitated a new character.
Continue ReadingI’ve added Eldritch Adventures playtest to the bundle.
Continue ReadingThe Astra Imperia pdf is updated on DTRPG.com and the changes are below.
Continue ReadingSo I have decided on cover pages for Astra Imperia and Via Astrum. As you can see, the covers are similar. The art is by Rick Hershey/Fat Goblin Games (www.fatgoblingames.com). I’ve purchased a number of stock art pieces from this company, and the quality has yet to let me down.
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