Eldritch Adventures v24
This is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingThis is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingSo I bit the bullet and created an Official Arkayn Game Designs Discord. It is still a bit of a work in progress, so please bare with me. There are channels for each of the games and discussion areas. As I mentioned, it is under construction, so things may change going forward. To join, click […]
Continue ReadingI’ve not put in an update on programming in a long time. Various projects are still underway. I’ll give specific updates on those in a minute. I’ve started to pick up C#. It is different enough it gives me headaches at times. But, I can see how it might be more attractive than Visual Basic.
Continue ReadingSo I’ve been working on Eldritch Adventures. I’ve completed the descriptions of all of the spells, including adding a few new ones.
Continue ReadingSo, after two years of non-action, I’ve delved back into the AI Aide program. Much of the last few hours of work has been dedicated to reading the code and regrokking it.
Continue ReadingJust so you know, Stan Lee is still alive. Reports of his death have been greatly exaggerated.
Continue ReadingSo it is St. Patricks’s Day. Also known as St. Patty’s Day, St. Paddy’s Day, That day we drink green beer, etc. I normally would have posted yesterday, but I was driving across the wilderness that is Iowa.
Continue ReadingI know, it seems a bit odd. But in this case, I have turned to writing fiction. I originally started the story as a NaNoWriMo project. But I felt I had written myself into a corner I didn’t know how to get out of. So the project got shelved for a long time. Recently, I […]
Continue ReadingI’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe. This leads into the other vague, nebulous idea I have […]
Continue ReadingI’ve recently begun working on a computerized play aid for Astra Imperia. This will relieve some of the book work by computerizing it. As a program of this nature is complex and I’ve only just started, there is no determined delivery date. Over on the Aurora forums, I have posted a couple screen shots of what I […]
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