
Astra Imperia Playtest v23
After a long while, the next iteration of the Astra Imperia playtest has been released.
Continue ReadingAfter a long while, the next iteration of the Astra Imperia playtest has been released.
Continue ReadingDave (Lightfinger the Pious, an ash elf priest), Tanya (Kianha Strongbow, a wood elf ranger), Mark (Argeld the Strong, a dwarven warrior), and Nicole (Tazzy, a gnome rogue) are sitting down for their first game of Eldritch Adventures. The GM (Scott) starts by describing the scene. Scott: After three days of traveling through the forests, […]
Continue ReadingThis is the two examples of character creation that are currently in the book. Example 1 Dave is creating a character for Eldritch Adventures. He talks with his GM and is told that Method I (3d4-2) will be used to generate the stats. Dave rolls his dice and gets 5, 7, 6, 5, 4, 4, […]
Continue ReadingVia Astrum v98 is the current iteration of the rules. As the change log is fairly minimal, this will be a shorter post.
Continue ReadingIn the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue Reading*edit to change the title to the correct version* A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.
Continue ReadingSo there have been some major changes in Astra Imperia. These changes fundamentally change how a lot of the game functions.
Continue ReadingEvidently I decided there were not enough creatures available in the Codex. So I added a bunch of mundane type creatures along with a number of fantastic creatures.
Continue ReadingI have started work on a computerized character generator for Eldritch Adventures. Right now, it handles the generation of stats and modifies them based on race. Specializations, skills, abilities, and gear are not yet implemented. As you can see from the screenshot, the application allows you to select the preferred method of stat generation. When […]
Continue ReadingThat is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
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