Planned Source books
In the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue ReadingIndependent publisher of role playing and war games.
In the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue Reading*edit to change the title to the correct version* A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.
Continue ReadingSo there have been some major changes in Astra Imperia. These changes fundamentally change how a lot of the game functions.
Continue ReadingEvidently I decided there were not enough creatures available in the Codex. So I added a bunch of mundane type creatures along with a number of fantastic creatures.
Continue ReadingI have started work on a computerized character generator for Eldritch Adventures. Right now, it handles the generation of stats and modifies them based on race. Specializations, skills, abilities, and gear are not yet implemented. As you can see from the screenshot, the application allows you to select the preferred method of stat generation. When […]
Continue ReadingThat is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
Continue ReadingI am letting v26 compile to PDF right now, so I figured I’d be a bit more productive and put up the changes.
Continue ReadingI’ve updated Via Astrum on DTRPG.com and soon here. The changes are listed below. Though I have come to a realization that the 0.x number scheme might bite me soon. Anyway, read on.
Continue ReadingThe latest version of Via Astrum is available on DTRPG.com. You can download it here or as part of the Arkayn Game Designs’ Playtest Bundle. Of course if you have already purchased either one, the updated file should be in your library.
Continue ReadingThis is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
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