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What’s New in Eldritch Adventures Version 28.6?

Eldritch Adventures gaming role-playing

Eldritch Adventures has been updated to version v28.6. Numerous changes are in this file from the v27 version. A full listing of the changes is included below. The newest file is available on DrivethruRPG.

Version 28

  1. Capped starting skills to Journeyman.
  2. Balanced racial stats sum to zero.
  3. Increased the skill bonuses per rank.
  4. Minor editing and typography changes.
  5. Added Aether Trap spell.
  6. Increased the DV.
  7. Increase Coda of Fury
  8. Reduced Init costs of combat abilities.
  9. Reduced mana costs for Imbue attacks.
  10. Added Mana Infusion ability to increase mana.
  11. Changed Defense ability to +AGL instead of +10.
  12. Limited Defense ability to be taken 5x.
  13. Changed Ability cost to 10 from 15.

Version 28.1

  1. Added Failure result to Aid skills.
  2. Changed Imbue Strike mana costs.
  3. Added a skill roll bump to Inspiration.
  4. Changed starting spell count to casting stat from ½ casting stat.
  5. Reformatting Spells by Domain list.
  6. Moved Aetheric Lore to Master where it belongs.
  7. Added Familiar table to the Ability.
  8. Changed all Summon Familiar to Enhance Familiar and moved appropriately.
  9. Changed Standard of Living to Economic Status
  10. Changed Martial economic status to Median.
  11. Removed Initiative Mastery 1 & 2.
  12. Added Wizard and Deific Caster tradeoffs.
  13. Changed Focus ability from 5 points to WIL points.
  14. Changed starting Bardic Chants to PRS from PRS/2
  15. Added Armored Caster Ability.
  16. Changed Arcane Focus, etc. to Emphasis.
  17. Added to a couple of backgrounds.
  18. Changed Haste to halve movement costs.
  19. Clarified some aspects of bardic chant maintenance.
  20. Changed how casters know/learn spells.
  21. Changed Bracing rules.
  22. Changed up movement.
  23. Changed Stealth
  24. Reworked deities.

Version 28.2

  • Added required materials to Intro section.
  • Added some backgrounds.
  • Added Literacy to some backgrounds.
  • Added totemic spells to spiritualists.
  • Fixed wording in Fighting Style (Finesse)
  • Added Trap Detection ability.
  • Codified critical failures.
  • Changed definition of “skill”.
  • Added teaching skill.
  • Codified a section on advancement with learning spells.
  • Added some clarification to shape shifting spells.
  • Added teaching to Totems.
  • Changed Dodge to SPD from 10.
  • Changed lifestyle increment from daily to weekly.
  • Removed City-Dweller, Country-Born, and Wild Upbringing Abilities.
  • Added bonus to lower lifestyles for bargaining.
  • Added caveat to *Wave spells that each must be learned separately.
  • Changed increment for training times to 1 day per 5xp.
  • Set base task for chases to Easy.
  • Finished magic item traits.
  • Removed Abilities traits based on.
  • Removed Trap abilities
  • Added Appendix A.12 Traps.
  • Fixed falling damage inconsistencies between flying section and falling section.
  • Decreased the reforging xp cost by 10x.
  • Changed bardic chant maintenance to Bardic Echoes.
  • Began adding ability blurbs to bestiary entries.
  • Fixed Consolidated Ability table for multiple entries and removed obsolete entries.
  • Changed Healer and Focused Healing to Magic Abilities from Combat.

Version 28.3

  • Dodge limited to 120 DV max.
  • Added clause for failed spell learning.
  • Fixed alchemy/poison/herbal table formatting.
  • Added a default range to bardic chants.
  • Clarified bardic echoes to match intent.
  • Redefined Light weapons to melee weapons speed 6 or lower.
  • Added Charmed combat state.
  • Added Clerk background.
  • Modified Banish spell to banish.
  • Added Hungover state.
  • Expanded the “Sample addictions” to include inebriation and addiction.
  • Added Analyze Item spell to Aether.
  • Added Clot (Sanguine) spell to Body.
  • Added Blood to Ichor (Sanguine) spell to Death.
  • Added Toxin Susceptibility spell to Death.
  • Added Hydrate spell to Water.
  • Added Oxygenate spell to Air.
  • Added Blood Blade (Sanguine) to Body.
  • Added Whip weapon.
  • Added Whip combat skill.
  • Removed Exotic weapon combat skill.
  • Changed Spiked Chain to Whip skill.
  • Added arbalest.
  • Added heavy darts.
  • Added Dart sling.

Version 28.4

  • Added a couple backgrounds.
  • Added Gralloch skill.
  • Moved Hunting/Fishing to Outdoor skills.
  • Added Centaur Shaman.
  • Removed “n/a” entries from the creature codex.
  • Through Centipede, Giant complete.
  • Added Gralloch skill to some backgrounds.
  • Changed Point Blank to hit modifier.
  • Changed Point Blank Shot ability.
  • Changed Grapple requirements
  • Changed headbutt requirements.
  • Removed Tactics as an ability.
  • Added Tactics as a skill.

Version 28.5

  • Added Gralloch to Peasant/Serf.
  • Added Warrior Priest background.
  • Added a restriction to Performance for Bardic Magic to include an audible component.
  • Doubled the mana cost of Bardic Chants

Version 28.6

  • Increased DV
  • Increased creature health
  • Changed # of images on Aetherial Images to SCS + 1d4
  • Changed AV of Aetherial Shield to SCS/2(u).
  • Changed AV of Aetherial Armor to SCS spell AV and SCS/2(u) Physical AV.
  • Added specific resistance levels to spell descriptions
  • Aetheric Drain changed to 1d4 + SCS mana drain.
  • Changed number of targets on Arc to SCS from 4.
  • Changed Arcane Ward to SCS x 2 AV.
  • Changed Aetherial Barrier to SCS AV and SCS x 3 Durability.
  • Changed Area Ward to SCS AV.
  • Changed Aetheric Lore bonus to SCS x 3.
  • Changed Arcane Mark and Arcane Summon to use SCS.
  • Changed Armadillo Ward to SCS/2 AV.
  • Avatar of War changed to use SCS
  • Changed Bane to use SCS.
  • Changed Blur to use SCS.
  • Changed Boon spells to use SCS.
  • Changed Calm to use SCS.
  • Changed Calm Animal to use SCS.
  • Added Epicurean Bliss spell.
  • Completed spell updates to SCS
  • Some wall spells have a negative to attack through them.
  • Added Mythic item powers.
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