Eldritch Adventures v26, part 2
*edit to change the title to the correct version*
A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.
- Changed Stat rolls to x3 from x5.
- Changed spell learning to be a straight value rather than a roll.
- Removed Disarm/Detect from the Abilities list.
- Added Traps skill to underworld
- Began work on Appendix P
- 1/19/2020 – Added Brigandine armor.
- Fleshed out the crafting skills.
- Added negative skill modifiers to DoT/ongoing damage effects.
- Added a section to chapter 7 for ranged RoF.
- Changed crossbow speed up by 50%
- Increased all RoF to a minimum of 1.
- Added a skill roll to spell matrix use.
- Creature stats verified (again) through Rephaim.
- Added hirelings to services.
- Added hirelings to a couple of kits.
- 4/27/2020 – Changed some language names.
- Changed PRS 9 bonus for stealth from 5% per 500 to 1% per 500.
- Fixed a typo in the Reaction section.
- Changed “heal check” in the Chirurgery skill description to “chirurgery check”
- Changed Loyalty morale gains
- Fixed errant reference to rounds being 12 init counts
- Alchemy revamped
- Herbalism and Poison craft make 0-2 potions now.
- Added Lower Planar Fear
- Added Higher Planar Awe
- Changed Undead Fear to be based on the rank of the creature
- Added Dragon Fear based on dragon age.
- Added fear to appropriate templates
- Creature Codex verified in spreadsheet completely.
- 4/29/2020 Added tactics to all creatures in the Codex through Boars.
- Changed some formatting and codified special sections in the codex.
- Added a delay to Undead Fear on success.
- Rearranged creature codex
- Added 214 new entries to the Creature codex
- Added PC races to the creature codex.
- Added weapon expertise/improved weapon expertise/master weapon expertise for natural weapons.
- Added Incorporeal Undead, Void, Elemental templates.
- Removed orc from player races.
- Changed dwarves to mountain dwarves
- Added hill dwarves and deep dwarves.
- Added Koatl, human/scale-kin hybrid.
- All player races are Medium now.
- Added Nightkin undead
- Added Vampyric Hound.
- Added Blight template.
- Removed Modifiers by Stat
- Changed attack mechanic to d100 + TH vs. DV.
- Added point arrows
- Added Follower background ability
- Changed Master Weapon Expertise to +10 to hit from +25
- Changed Stone Heritage weapon bonus to +10 from +25.
- Changed Weapon Expertise to +10 to hit from +25.
- Added domain rules
- Added settlements to domain rules
- Added merchants to domain rules
- Added a few new outfittings
- Modified wages for unskilled/skilled hirelings.
- Added pursuit rules
- Added some spells
- Added legal system
- Added weights to some goods.
- Added vibratory sense and echolocation racial abilities.
- Added summon void spawn line of spells (minor, normal, major)
- Added major, minor, and normal Void Spawn creatures.
- Completed some work on creatures.
- Removed Modifiers by Stat
- Added weapon skills
- Removed a number of Abilities.
- Changed combat to d100 + weapon skill.
- Removed martial and common designations.
- Exotic weapons require Weapon Use Exotic.
- Added a couple spells
- Modified blade spells to grant necessary skill.
- Added skills to creatures up to Wyrms
- All creatures have stat block framework added.
- Added Fast Draw skills.
- Began adding languages to creatures.
- Added skills to the main descriptions of the cultures.
- Fixed a couple skill references in cultures.
- Reduced XP awards and costs to 10%
- Added some herbalism and poison crafting recipes.
- Removed top tier of full craft bonus.
- Incorporated poisons from combat chapter into poison recipes.
- Updated creature index by archetype to contain all creatures.
- Removed archetypes (classes).
- Fixed abilities referencing archetypes.
- Removed archetype chapter.
- Added Tusk-kin player race (goblin, hobgoblin, orc).
- Added Yanuk (human/tusk-kin hybrid).
- Moved starting equipment to Race chapter.
- Added Stealth Ability
- Reduced Magical Aptitude to +10 from +25
- Ability master table synced with ability text entries.
- Added 4 “wave” spells.
- Modified the treasure tables slightly to combine staves & wands into matrices.
- Added a section for randomly determining a scroll.
- Added a section for randomly determining a matrix.
- Added summon familiar spells for Apprentice, Journeyman, Master, and Grandmaster.
- Added Steady ability (+2x WIL to Stress)
- Moved Arcane, Divine, and Spiritual Affinity to Magic.
- Removed Athletic Bonus
- Changed Arcane Affinity to Arcane Focus. Changed to +10 skill and +10 mana. May be taken three times.
- Changed Divine Affinity to Divine Focus. Changed to +10 skill and +10 mana. May be taken three times.
- Changed Spiritual Affinity to Spiritual Focus. Changed to +10 skill and +10 mana. May be taken three times.
- Changed Blood Focus to +10 skill. May be taken three times.
- Changed Runic Focus to +10 skill. May be taken three times.
- Added a number of templates.
- Changed rank in creature codex to Tier.
- Changed arrow names to bodkin, broadhead, and field point.
- Revamped Alchemy, Herbalism, and Poison crafting.
The major sections that still need work are the creature codex and various appendices dealing with instant parties and example characters.