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Eldritch Adventures v26, part 2

Eldritch Adventures gaming role-playing

*edit to change the title to the correct version*

A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.

  1. Changed Stat rolls to x3 from x5.
  2. Changed spell learning to be a straight value rather than a roll.
  3. Removed Disarm/Detect from the Abilities list.
  4. Added Traps skill to underworld
  5. Began work on Appendix P
  6. 1/19/2020 – Added Brigandine armor.
  7. Fleshed out the crafting skills.
  8. Added negative skill modifiers to DoT/ongoing damage effects.
  9. Added a section to chapter 7 for ranged RoF.
  10. Changed crossbow speed up by 50%
  11. Increased all RoF to a minimum of 1.
  12. Added a skill roll to spell matrix use.
  13. Creature stats verified (again) through Rephaim.
  14. Added hirelings to services.
  15. Added hirelings to a couple of kits.
  16. 4/27/2020 – Changed some language names.
  17. Changed PRS 9 bonus for stealth from 5% per 500 to 1% per 500.
  18. Fixed a typo in the Reaction section.
  19. Changed “heal check” in the Chirurgery skill description to “chirurgery check”
  20. Changed Loyalty morale gains
  21. Fixed errant reference to rounds being 12 init counts
  22. Alchemy revamped
  23. Herbalism and Poison craft make 0-2 potions now.
  24. Added Lower Planar Fear
  25. Added Higher Planar Awe
  26. Changed Undead Fear to be based on the rank of the creature
  27. Added Dragon Fear based on dragon age.
  28. Added fear to appropriate templates
  29. Creature Codex verified in spreadsheet completely.
  30. 4/29/2020 Added tactics to all creatures in the Codex through Boars.
  31. Changed some formatting and codified special sections in the codex.
  32. Added a delay to Undead Fear on success.
  33. Rearranged creature codex
  34. Added 214 new entries to the Creature codex
  35. Added PC races to the creature codex.
  36. Added weapon expertise/improved weapon expertise/master weapon expertise for natural weapons.
  37. Added Incorporeal Undead, Void, Elemental templates.
  38. Removed orc from player races.
  39. Changed dwarves to mountain dwarves
  40. Added hill dwarves and deep dwarves.
  41. Added Koatl, human/scale-kin hybrid.
  42. All player races are Medium now.
  43. Added Nightkin undead
  44. Added Vampyric Hound.
  45. Added Blight template.
  46. Removed Modifiers by Stat
  47. Changed attack mechanic to d100 + TH vs. DV.
  48. Added point arrows
  49. Added Follower background ability
  50. Changed Master Weapon Expertise to +10 to hit from +25
  51. Changed Stone Heritage weapon bonus to +10 from +25.
  52. Changed Weapon Expertise to +10 to hit from +25.
  53. Added domain rules
  54. Added settlements to domain rules
  55. Added merchants to domain rules
  56. Added a few new outfittings
  57. Modified wages for unskilled/skilled hirelings.
  58. Added pursuit rules
  59. Added some spells
  60. Added legal system
  61. Added weights to some goods.
  62. Added vibratory sense and echolocation racial abilities.
  63. Added summon void spawn line of spells (minor, normal, major)
  64. Added major, minor, and normal Void Spawn creatures.
  65. Completed some work on creatures.
  66. Removed Modifiers by Stat
  67. Added weapon skills
  68. Removed a number of Abilities.
  69. Changed combat to d100 + weapon skill.
  70. Removed martial and common designations.
  71. Exotic weapons require Weapon Use Exotic.
  72. Added a couple spells
  73. Modified blade spells to grant necessary skill.
  74. Added skills to creatures up to Wyrms
  75. All creatures have stat block framework added.
  76. Added Fast Draw skills.
  77. Began adding languages to creatures.
  78. Added skills to the main descriptions of the cultures.
  79. Fixed a couple skill references in cultures.
  80. Reduced XP awards and costs to 10%
  81. Added some herbalism and poison crafting recipes.
  82. Removed top tier of full craft bonus.
  83. Incorporated poisons from combat chapter into poison recipes.
  84. Updated creature index by archetype to contain all creatures.
  85. Removed archetypes (classes).
  86. Fixed abilities referencing archetypes.
  87. Removed archetype chapter.
  88. Added Tusk-kin player race (goblin, hobgoblin, orc).
  89. Added Yanuk (human/tusk-kin hybrid).
  90. Moved starting equipment to Race chapter.
  91. Added Stealth Ability
  92. Reduced Magical Aptitude to +10 from +25
  93. Ability master table synced with ability text entries.
  94. Added 4 “wave” spells.
  95. Modified the treasure tables slightly to combine staves & wands into matrices.
  96. Added a section for randomly determining a scroll.
  97. Added a section for randomly determining a matrix.
  98. Added summon familiar spells for Apprentice, Journeyman, Master, and Grandmaster.
  99. Added Steady ability (+2x WIL to Stress)
  100. Moved Arcane, Divine, and Spiritual Affinity to Magic.
  101. Removed Athletic Bonus
  102. Changed Arcane Affinity to Arcane Focus. Changed to +10 skill and +10 mana. May be taken three times.
  103. Changed Divine Affinity to Divine Focus. Changed to +10 skill and +10 mana. May be taken three times.
  104. Changed Spiritual Affinity to Spiritual Focus. Changed to +10 skill and +10 mana. May be taken three times.
  105. Changed Blood Focus to +10 skill. May be taken three times.
  106. Changed Runic Focus to +10 skill. May be taken three times.
  107. Added a number of templates.
  108. Changed rank in creature codex to Tier.
  109. Changed arrow names to bodkin, broadhead, and field point.
  110. Revamped Alchemy, Herbalism, and Poison crafting.

The major sections that still need work are the creature codex and various appendices dealing with instant parties and example characters.

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