Eldritch Adventures Changelog

Version 26

  1. Added Rural/Town/City costs to weapons and armor
  2. Finished out costs on the gear.
  3. Added some additional gear
  4. Modified prices up through furniture.
  5. Finished Pricing
  6. Added Inheritance Background Ability (2x start cash).
  7. Updated kits to reflect new prices
  8. Updated starting cash by ~ 1.5x so all economic statuses can afford at least 1 kit.
  9. Changed Passive Perception to 5x PER + 25.
  10. Changed up Alchemy rules.
  11. Added herbalism to replace former alchemy.
  12. Removed Brew Potion ability (now Alchemy).
  13. Expanded poison crafting rules.
  14. Removed herb section of equipment.
  15. Expanded trade goods.
  16. Reduced casting speeds by 80%.
  17. Added Cold damage type.
  18. Cleaned up Matrix rules.
  19. Changed per round loss of Morale to Stress.
  20. Added events to regain Stress/Morale.
  21. Changed Morale to STA + WIL.
  22. Changed Stress to Morale x 2.
  23. Added clarification on slow ranged weapons and initiatives.
  24. Added point blank shot to hit bonus and damage bonus.
  25. Changed Point Blank Shot to remove negative mods and reaction shot.
  26. Removed Point Blank Shot 2-4.
  27. Verified stats of Goblins to Caiman. Mana and Resistances still need verification.
  28. All creatures have stats in the master spreadsheet.
  29. Changed rounds to 10 init counts from 12.
  30. Added stats up through Frost Wyrms.
  31. Added a clarification to Combat Reflexes and Init Mastery on precedence.
  32. Moved Basilisk, Cockatrice, Gargoyle, Gorgon, Sphinx, and Werekind to Supernatural creatures.
  33. Added stats up through Aqrabuamelu.
  34. Moved Herd animals under Natural animals.
  35. Modified spell damages down one die step in most cases.
  36. Changed Stress/Morale to be based on the combat and applied post-combat.
  37. Stress derived stat is the maximum Stress that may be applied to a character.
  38. Removed Stress/Morale as a rank up increase. Now gained once.
  39. Added Inspired Leader Ability.
  40. Changed Fiend’s Aura to Minor Aura.
  41. Changed Resistances to 100 – calculated value.
  42. Added Breath Weapon Speed.
  43. Changed up critical hits to be Max + mods + roll + mods. Crits are also Heavy attacks and penetrate additional AV.
  44. Added Brave and Cowardly Abilities.
  45. Reverted Resistances to previous.
  46. Changed Resistance checks to 1d100 + Resistance vs. TN.
  47. Added explicit Resistance checks to spells based on the caster’s rank.
  1. Changed Stat rolls to x3 from x5.
  2. Changed spell learning to be a straight value rather than a roll.
  3. Removed Disarm/Detect from the Abilities list.
  4. Added Traps skill to underworld
  5. Began work on Appendix P
  6. 1/19/2020 – Added Brigandine armor.
  7. Fleshed out the crafting skills.
  8. Added negative skill modifiers to DoT/ongoing damage effects.
  9. Added a section to chapter 7 for ranged RoF.
  10. Changed crossbow speed up by 50%
  11. Increased all RoF to a minimum of 1.
  12. Added a skill roll to spell matrix use.
  13. Creature stats verified (again) through Rephaim.
  14. Added hirelings to services.
  15. Added hirelings to a couple of kits.
  16. 4/27/2020 – Changed some language names.
  17. Changed PRS 9 bonus for stealth from 5% per 500 to 1% per 500.
  18. Fixed a typo in the Reaction section.
  19. Changed “heal check” in the Chirurgery skill description to “chirurgery check”
  20. Changed Loyalty morale gains
  21. Fixed errant reference to rounds being 12 init counts
  22. Alchemy revamped
  23. Herbalism and Poison craft make 0-2 potions now.
  24. Added Lower Planar Fear
  25. Added Higher Planar Awe
  26. Changed Undead Fear to be based on the rank of the creature
  27. Added Dragon Fear based on dragon age.
  28. Added fear to appropriate templates
  29. Creature Codex verified in spreadsheet completely.
  30. 4/29/2020 Added tactics to all creatures in the Codex through Boars.
  31. Changed some formatting and codified special sections in the codex.
  32. Added a delay to Undead Fear on success.
  33. Rearranged creature codex
  34. Added 214 new entries to the Creature codex
  35. Added PC races to the creature codex.
  36. Added weapon expertise/improved weapon expertise/master weapon expertise for natural weapons.
  37. Added Incorporeal Undead, Void, Elemental templates.
  38. Removed orc from player races.
  39. Changed dwarves to mountain dwarves
  40. Added hill dwarves and deep dwarves.
  41. Added Koatl, human/scale-kin hybrid.
  42. All player races are Medium now.
  43. Added Nightkin undead
  44. Added Vampyric Hound.
  45. Added Blight template.
  46. Removed Modifiers by Stat
  47. Changed attack mechanic to d100 + TH vs. DV.
  48. Added point arrows
  49. Added Follower background ability
  50. Changed Master Weapon Expertise to +10 to hit from +25
  51. Changed Stone Heritage weapon bonus to +10 from +25.
  52. Changed Weapon Expertise to +10 to hit from +25.
  53. Added domain rules
  54. Added settlements to domain rules
  55. Added merchants to domain rules
  56. Added a few new outfittings
  57. Modified wages for unskilled/skilled hirelings.
  58. Added pursuit rules
  59. Added some spells
  60. Added legal system
  61. Added weights to some goods.
  62. Added vibratory sense and echolocation racial abilities.
  63. Added summon void spawn line of spells (minor, normal, major)
  64. Added major, minor, and normal Void Spawn creatures.
  65. Completed some work on creatures.
  66. Removed Modifiers by Stat
  67. Added weapon skills
  68. Removed a number of Abilities.
  69. Changed combat to d100 + weapon skill.
  70. Removed martial and common designations.
  71. Exotic weapons require Weapon Use Exotic.
  72. Added a couple spells
  73. Modified blade spells to grant necessary skill.
  74. Added skills to creatures up to Wyrms
  75. All creatures have stat block framework added.
  76. Added Fast Draw skills.
  77. Began adding languages to creatures.
  78. Added skills to the main descriptions of the cultures.
  79. Fixed a couple skill references in cultures.
  80. Reduced XP awards and costs to 10%
  81. Added some herbalism and poison crafting recipes.
  82. Removed top tier of full craft bonus.
  83. Incorporated poisons from combat chapter into poison recipes.
  84. Updated creature index by archetype to contain all creatures.
  85. Removed archetypes (classes).
  86. Fixed abilities referencing archetypes.
  87. Removed archetype chapter.
  88. Added Tusk-kin player race (goblin, hobgoblin, orc).
  89. Added Yanuk (human/tusk-kin hybrid).
  90. Moved starting equipment to Race chapter.
  91. Added Stealth Ability
  92. Reduced Magical Aptitude to +10 from +25
  93. Ability master table synced with ability text entries.
  94. Added 4 “wave” spells.
  95. Modified the treasure tables slightly to combine staves & wands into matrices.
  96. Added a section for randomly determining a scroll.
  97. Added a section for randomly determining a matrix.
  98. Added summon familiar spells for Apprentice, Journeyman, Master, and Grandmaster.
  99. Added Steady ability (+2x WIL to Stress)
  100. Moved Arcane, Divine, and Spiritual Affinity to Magic.
  101. Removed Athletic Bonus
  102. Changed Arcane Affinity to Arcane Focus. Changed to +10 skill and +10 mana. May be taken three times.
  103. Changed Divine Affinity to Divine Focus. Changed to +10 skill and +10 mana. May be taken three times.
  104. Changed Spiritual Affinity to Spiritual Focus. Changed to +10 skill and +10 mana. May be taken three times.
  105. Changed Blood Focus to +10 skill. May be taken three times.
  106. Changed Runic Focus to +10 skill. May be taken three times.
  107. Added a number of templates.
  108. Changed rank in creature codex to Tier.
  109. Changed arrow names to bodkin, broadhead, and field point.
  110. Revamped Alchemy, Herbalism, and Poison crafting.

Version 23

  1. Fixed typo in Terms section.
  2. Removed Racial Abilities
  3. Added a section in the Combat chapter for Initiative.
  4. Reworked initiative to be a single flow.
  5. Changed wording on Initiative Mastery I & II
  6. Changed surprise.
  7. Changed skills and combat from d20 to d100.
  8. Modified magic system (again) to Dominion/Power.
  9. Added to skill descriptions.
  10. Changed Physical resistance to Poison/Disease.
  11. Added Elemental resistance.
  12. Changed Mental resistance to avg INT+WIL.
  13. Changed skills from levels to discrete categories with fixed costs.
  14. Minor corrections in text based on above changes.
  15. Changed Impossible TN from 125 to 120.
  16. Completed spell list by domain
  17. Begun Spell descriptions
  18. Fire Spell List alphabetized
  19. Descriptions through Apparition Shroud complete
  20. Spell durations linked to power levels
  21. Rework weapon damage and speeds
  22. Changed init stats to average of SPD + PER
  23. Brought class level abilities in line with new scale.
  24. Added Ritual skills for casting spells into matrices.
  25. Changed Expertise skills for combat casting.
  26. Added time rules for matrix construction.
  27. Added an example of matrix construction.
  28. Added alphabetical spell list grouped by power.
  29. Alphabetized spells in list by dominion.
  30. Spell descriptions through aspect of the viper complete.
  31. Removed levels.
  32. Added a scheme for buying advances (specializations, spec advances, skills) with xp.
  33. Removed ER/GER
  34. Changed wording in specializations to reflect removal of levels.
  35. Changed human to gain 1 skill at novice instead of +1 skill point.
  36. Removed weapon speed.
  37. Spell descriptions through False Visage complete.
  38. Removed some outdated blocks of text (character creation example).
  39. Moved work to a Word doc from Publisher.
  40. Spell descriptions through Major Chill Aura complete.
  41. Removed some Abilities
  42. Fixed Enchanting to line with the current magic system.
  43. Added Stat mods to archetypes.
  44. Added Precise Strike to Operative
  45. Added halved movement while stealthed.
  46. Changed off-hand weapon attacks slightly.
  47. Added “Dying” to Incapacitated title.
  48. Added 2x STR damage to self bow description.
  49. Added Light Weapons (d4 damage)
  50. Fixed Aura of Healing to 1d8 + 2x STA
  51. Fixed Aura of Purification to 1d8 + 2x STA
  52. Fixed Major Aura of Healing to 1d8 + 8 x STA
  53. Fixed Major Aura of Purification to 1d8 + 4x STA
  54. Spell descriptions through Nature Lore finished.
  55. Added cultures for “official” setting.
  56. Added Standard of Living
  57. Changed starting funds to reflect standard of living.
  58. Reworked a bit of the magic items.
  59. Fixed charging damage
  60. Changed attack roll to be a Difficult task (70%) and only the attacker rolls.
  61. Renamed Poison/Disease Resistance back to Physical Resistance
  62. Changed shields to provide defense rather than armor.
  63. Changed Tabula Rasa to a Grandmaster level spell.
  64. Finished spell descriptions.
  65. Removed references to Armor Use abilities in the Archetypes.
  66. Changed Survival Bonus ability to Outdoor skills.
  67. Changed archetype tables to have uniform bonuses. Bonuses are now all added per rank rather than a mix of per rank and supersede.
  68. Changed size based DV modifiers
  69. Added a Deafened state
  70. Created a list of creatures by rank and by archetype
  71. Created an alphabetical list of creatures.
  72. Added Acid, Disease, Fire, Holy, Lightning, Poison, Sonic, and Unholy damage types.
  73. Added Armor Use (Medium/Heavy/Shield) abilities back.
  74. Re-added Armor Use abilities to archetypes.
  75. Added Renewal line of spells to Body dominion (Minor/Normal/Major)
  76. Added Appendix N – Inspirational Sources.
    Changed stat bonuses to cumulative.
    Added a clause to Eye Gouge for using dust or powder to cause the blindness.
    Fixed type in Reaction using Perception instead of Personality.
    Added a STA cost to Permanency.
    Fixed typo in Impossible level of Reassemble.
    Fixed Control/Repudiate Undead target numbers
    Fixed typo in Skeleton description
    Added stat blocks for Rephaim to Revenants.
    Added stat blocks up through Snow bears.
    Added Appendix X – Useful Calculations.
    Removed mitigation references in Templates and changed to AV.