RPG set in space. Well, set in the universe of Astra Imperia. A lot is done on this one. Stuff left is some random event charts in character creation, a Xeno chapter for the space critters, and some universe fluff.
The system itself has remained remarkably stable over the development. I’m not sure if that is a good thing or a bad thing. At one point I did try to bolt EA onto the VA system, but it lost a lot of what I felt made EA unique. Enough meanderings.
Via Astrum draws inspiration from Traveller, Shadowrun/Cyberpunk, and numerous other sources. Players familiar with those games might be able to see where VA drew on those for inspiration. There is enough flexibility in the system to let a GM run a military style campaign, where all of the characters are military or some form of special ops, to a trader or exploration theme. Characters can be anything from military to mercenaries to pirates to college professors (think Indiana Jones here instead of your English Comp 101 teacher). The background only includes two alien races, but that is easily expandable.
For the future, I’m looking at an aliens book with more on the existing aliens and more aliens. I’ve also been thinking of a number of character class books, military, criminal, trader/megacorp, academic, and government to flesh out and expand the choices in character creation. Obviously a gear book is also something that would be good. One can never have enough gear options.
Again, people wanting to play test should get in contact with me.