Vacation and Updates
So coming up in the next couple of days, I’ll be heading out on vacation. This means that the updates, as irregular as they are will be more irregular.
Continue ReadingSo coming up in the next couple of days, I’ll be heading out on vacation. This means that the updates, as irregular as they are will be more irregular.
Continue ReadingIn line with my previous post about potential changes in the Astra Imperia technology research section, I’m going to detail some additional changes affected by the change.
Continue ReadingTechnology in Astra Imperia can cause some headaches at times. Power plants must be added to account for systems, which increases the hull size, which increases the amount of power required to move the ship, which increases the number of power plants, ad nauseum.
Continue ReadingI’ve added Eldritch Adventures playtest to the bundle.
Continue ReadingThe Astra Imperia pdf is updated on DTRPG.com and the changes are below.
Continue ReadingVersion 22 of Astra Imperia is now available on dtrpg.com. If you have previously purchased it, you should have already gotten notice of the updated file. Most of the changes have been balance issues. A couple of new mechanics, most notably Political Capital. Political Capital, or PC allows the player to affect diplomacy rolls in […]
Continue ReadingSo it is St. Patricks’s Day. Also known as St. Patty’s Day, St. Paddy’s Day, That day we drink green beer, etc. I normally would have posted yesterday, but I was driving across the wilderness that is Iowa.
Continue ReadingThis is the change log for build 1513. Builds increment every two weeks on Wednesday.
Continue ReadingI’ve posted two new items to DTRPG.com. The first is the Astra Imperia 2.0 playtest and the second is a bundle of both the Astra Imperia 2.0 and Via Astrum playtests. The bundle price is $1.50 and everyone who purchases the bundle (or playtests separately) receives $1 off of each title (or the title purchased).
Continue ReadingA small update on the AI Aide project… The program allows the user to create and save a race to the database and to create a game. There is a small bug in the code that allows you to select an existing race as the race to be used for a new game. The database […]
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