Astra Imperia v23 Update
Astra Imperia v23 is available, or will be soon after I write this. The full changelog is below. The update includes the v23.2 update also.
Continue ReadingIndependent publisher of role playing and war games.
Astra Imperia v23 is available, or will be soon after I write this. The full changelog is below. The update includes the v23.2 update also.
Continue ReadingAfter a long while, the next iteration of the Astra Imperia playtest has been released.
Continue ReadingIn the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue ReadingSo there have been some major changes in Astra Imperia. These changes fundamentally change how a lot of the game functions.
Continue ReadingSo coming up in the next couple of days, I’ll be heading out on vacation. This means that the updates, as irregular as they are will be more irregular.
Continue ReadingIn line with my previous post about potential changes in the Astra Imperia technology research section, I’m going to detail some additional changes affected by the change.
Continue ReadingTechnology in Astra Imperia can cause some headaches at times. Power plants must be added to account for systems, which increases the hull size, which increases the amount of power required to move the ship, which increases the number of power plants, ad nauseum.
Continue ReadingI’ve added Eldritch Adventures playtest to the bundle.
Continue ReadingThe Astra Imperia pdf is updated on DTRPG.com and the changes are below.
Continue ReadingVersion 22 of Astra Imperia is now available on dtrpg.com. If you have previously purchased it, you should have already gotten notice of the updated file. Most of the changes have been balance issues. A couple of new mechanics, most notably Political Capital. Political Capital, or PC allows the player to affect diplomacy rolls in […]
Continue Reading