So with the great help of the folks on the Aurora Discord (https://discord.gg/Dp7p6b8), Some things have been clarified and changed.
The new pdf is available on DriveThruRPG.com (http://www.drivethrurpg.com/product/131614/Astra-Imperia-2). Some notable changes include adding the preceding level of Metallurgy to the next, in addition to Construction. Slight changes in some formulas. Warp Anchors are proving to be quite a headache. Such as how does one find a ship in FTL from N-Space? So they currently work system-wide (which I don’t like) and are installations. If they are ship systems, the need to detect ships in FTL arises again. Emergence Wave Detectors, by their very name and nature only detect when a ship exits FTL. Maybe some sort of FTL Ripple, similar to a boat’s wake that follows a ship in FTL that is detectable. Regardless, this will need thought and number crunching. Of course, all of these changes have rendered the current alpha version of AI Aide as obsolete and incorrect.
Via Astrum is proceeding nicely. Mainly down to adding in the universal fluff. In Eldritch Adventures, the spell rewrites are coming along. Next on the list there is the reworking of the bestiary.
After a couple of years of procrastination, I am back working on this. I’ll post the current changelog a bit later in the post. Overall, I’ve completed the Log Viewer functionality. Continue reading Astra Imperia Aide, or AI Aide
So, after two years of non-action, I’ve delved back into the AI Aide program. Much of the last few hours of work has been dedicated to reading the code and regrokking it. Continue reading AI Aide
So it is St. Patricks’s Day. Also known as St. Patty’s Day, St. Paddy’s Day, That day we drink green beer, etc. I normally would have posted yesterday, but I was driving across the wilderness that is Iowa. Continue reading St. Patrick’s Day
So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes.
But since my phone is always with me, this will make things easier in the frequency of posting.
Continue reading Technology and updates
I’ve probably mentioned this project in the past. It has gone through several iterations in the platform since it’s inception. Originally, it was to be a computer game. Now, in its current incarnation, it is a card/board game.
Continue reading Cyberhack
This week was a good gaming week. On the computer front, it’s been some Lord of the Rings Online. Been leveling up a couple of High Elves. On the tabletop front, Thursday was the regular game day. Continue reading Games of the Week (2/11 – 2/17)
So I’m going to attempt to keep a record of the games I play during the week. Now to be clear, this is a record of tabletop games rather than computer games.
So to begin with, Thursday is my regular game night. The current schedule is one week RPGs, the next board games. 24th was a board game night. Continue reading Games of the Week of 8/20 – 8/27
So a couple weeks back I received the rewards from a Kickstarter I had backed, Fleet Commander: Genesis. It is a space combat game that uses dice to determine movement, offense, and defense. There are two factions in the base game, Legion of Phoebes and the Hegemony of Amycles. Continue reading Fleet Commander: Genesis Review
So, I’ve gone through the file, included some new stuff, streamlined some old stuff, and all around spiffed up the place. The changelog for the .9 version is as follows:
Continue reading Via Astrum Playtest 0.9