So it is St. Patricks’s Day. Also known as St. Patty’s Day, St. Paddy’s Day, That day we drink green beer, etc. I normally would have posted yesterday, but I was driving across the wilderness that is Iowa. Continue reading St. Patrick’s Day
So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes.
But since my phone is always with me, this will make things easier in the frequency of posting.
So, Nuke-Con 2015 is over. 25th Anniversary of the con also. There were a lot of games run and played. I personally ran 4 games of Sentinels of the Multiverse. It seemed to go over quite well. Definitely added to the repeat run list. I also picked up Star Wars: Armada Core set, the Gladiator Star Destroyer, duplicate Nebulon-B and CR90 Corellian Corvettes, and an Imperial fighter squadron pack and Rebel/Republic fighter squadron pack. So along with the core set, I can field a 3 ship Imperial fleet vs a 5 ship Rebel fleet, with 20 fighter squadrons per side. This is something I am definitely looking into for Nuke-Con 2016.
Also got to see a bunch of old friends and meet some new ones. Got a chance to catch up with some friends and family also. If you are in the Nebraska/Iowa/South Dakota/Kansas/Missouri area, I suggest going to Nuke-Con at least once.
This one caught me in the middle of something, so not sure how stable it actually is compared to 1517.
Continue reading AI Aide 1519 Release
Build 1517 is now available. Most of what went on in this build was behind the scenes. Continuing the coding of the table specific classes, along with some improvements to them. Fixed some saving to the database that was not being done before.
Continue reading AI Aide build 1517
This is the change log for build 1513. Builds increment every two weeks on Wednesday.
Continue reading AI Aide update 1513
Been a while since I’ve made an update. Most of what I’ve been doing in my spare time has been with the Astra Imperia Aide. I’m working on a launcher that will update to the latest version of the program files and database. There will be an option to not update, if you are so inclined. Other than that, I’ve been adding localization to the program. Currently it has English and German. Volunteers for other languages would be nice.
I’ve posted two new items to DTRPG.com. The first is the Astra Imperia 2.0 playtest and the second is a bundle of both the Astra Imperia 2.0 and Via Astrum playtests. The bundle price is $1.50 and everyone who purchases the bundle (or playtests separately) receives $1 off of each title (or the title purchased).
Did some work on the Astra Imperia Aide last night. Worked out a couple of bugs and put in a console type command line function. Continue reading AI Aide Update
The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of the thirteen Shadow Captains who rule the Council that governs the Obsidian Blade clans as a whole. Details on each clan and their leaders, along with the worlds they claim will be presented, as will a number of scenario hooks for GMs.