Category Archives: Astra Imperia

Technology and updates

So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes.

But since my phone is always with me, this will make things easier in the frequency of posting.

Continue reading Technology and updates

Not gone or forgotten

Been a while since I’ve made an update. Most of what I’ve been doing in my spare time has been with the Astra Imperia Aide. I’m working on a launcher that will update to the latest version of the program files and database. There will be an option to not update, if you are so inclined. Other than that, I’ve been adding localization to the program. Currently it has English and German. Volunteers for other languages would be nice.

Libram Planetarum

The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of the thirteen Shadow Captains who rule the Council that governs the Obsidian Blade clans as a whole. Details on each clan and their leaders, along with the worlds they claim will be presented, as will a number of scenario hooks for GMs.

Introducing…

I’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe.

This leads into the other vague, nebulous idea I have for a product/line. A version of an Encyclopedia Galactica. The overall idea is a zero-crunch product that is geared towards the VA/AI universe, but can be used in any game system. The product would contain political entities (empires), alien races, star ship classes, famous people (current and historical), alien critters, alien plants, and worlds. This project is way down the road though.

A note about the Bootcamp: registrations are closed at the moment. You can sign up to be alerted when they reopen.