Astra Imperia Playtest Update
Astra Imperia has a few new changes. Most are streamlining changes. Read the changelog below.
- Removed EM/Thermal/Kinetic damage types
- Reduced weapon HP
- Increased weapon tonnage
- Removed ammo from mass cannon, gauss cannon, and hvc
- Added flak mode to above.
- Increased rocket pod HP
- Decreased all missile launcher tonnages
- Changed shields to deflectors
- Removed reactive armor
- Changed shield and armor from 10% hull to a tonnage
- Allowed for stacking of armor.
- Removed Thermal bands shield mod
- Removed shield reflection mod
- Removed kinetic & thermal plating armor mods
- Removed section on secondary power plant
- Changed power plants from hull% to tons
- Increased FTL drive tons
- Changed FTL jump delay
- Changed To hits to d10 rather than d100
- Changed missile pen aids and weapon shield penetrator mod to reflect this.
- Changed IEW to Energy Missiles
- Changed IKW to Missiles
- Changed DKW to Ballistic weapons
- Changed DEW to Energy weapons
- Changed Heavy Metals to Alloys
- Changed Ornamentals to Rare Earths
- Changed Abundance to 2d10 roll
- Modified tech research slightly.
- Changed None Technology to n/a RP required.
- Extended PD range to 10 hexes
- Swapped good rolls to high rolls.
- Changed acquisition roll to high = good.
- Changed reactor meltdown to d10 from d100
- Put flak damage and targets in the table for the weapons
- Changed Collapse to Breach for Armor
- Explicitly denied destroyed items to be fixed by damage control.