AI Aide Update
Did some work on the Astra Imperia Aide last night. Worked out a couple of bugs and put in a console type command line function.
Continue ReadingIndependent publisher of role playing and war games.
Did some work on the Astra Imperia Aide last night. Worked out a couple of bugs and put in a console type command line function.
Continue ReadingWell, it is 2014. Couple of days in, and snow has blanketed much of the country. Enough about snow. So we all make resolutions this time of year. I’m no exception. The resolution I’ve made for this year is to dedicate more time to writing. The ultimate goal of this is to get Via Astrum, […]
Continue ReadingThe Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of […]
Continue ReadingI’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe. This leads into the other vague, nebulous idea I have […]
Continue ReadingYay for non-blogging hiatuses. Lots of things going on. New full time job (yay!) with a new full time job commute (boo!). Anyway, on to the good stuff. I’ll be at Nuke-Con this coming weekend (Oct 4-6) in Omaha Nebraska. I’ll be running three sessions of Via Astrum while I am there. So if you are […]
Continue ReadingDue to some feedback, I have slightly modified the logging and database locations for the program. Prior, they were stored under subdirectories in the install directory. This requires admin rights to write to the logs and the database. In a database intensive application, that might get annoying. So now logs and the database are stored in […]
Continue ReadingA small update on the AI Aide project… The program allows the user to create and save a race to the database and to create a game. There is a small bug in the code that allows you to select an existing race as the race to be used for a new game. The database […]
Continue ReadingI spent a few hours this afternoon creating a map for the setting. Over the course of the map creation, some cities got moved from their original locations, and I swapped east and west. My goal now is to take a country and flesh it out. Give it a ruler, some history, culture and people, […]
Continue ReadingLast night I started crafting a setting for Eldritch Adventures. A lot of gamers like fluff and buy material based on the fluff. Right now, EA is all crunch. So I brainstormed with the help of a random generator from Seventh Sanctum (www.seventhsanctum.com). I randomly generated things, keeping track of those that struck a chord […]
Continue ReadingI’ve recently begun working on a computerized play aid for Astra Imperia. This will relieve some of the book work by computerizing it. As a program of this nature is complex and I’ve only just started, there is no determined delivery date. Over on the Aurora forums, I have posted a couple screen shots of what I […]
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