Astra Imperia v23 Update
Astra Imperia v23 is available, or will be soon after I write this. The full changelog is below. The update includes the v23.2 update also.
Continue ReadingIndependent publisher of role playing and war games.
Astra Imperia v23 is available, or will be soon after I write this. The full changelog is below. The update includes the v23.2 update also.
Continue ReadingVia Astrum v98 is the current iteration of the rules. As the change log is fairly minimal, this will be a shorter post.
Continue ReadingIn the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue Reading*edit to change the title to the correct version* A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.
Continue ReadingVersion 22 of Astra Imperia is now available on dtrpg.com. If you have previously purchased it, you should have already gotten notice of the updated file. Most of the changes have been balance issues. A couple of new mechanics, most notably Political Capital. Political Capital, or PC allows the player to affect diplomacy rolls in […]
Continue ReadingI’ve probably mentioned this project in the past. It has gone through several iterations in the platform since it’s inception. Originally, it was to be a computer game. Now, in its current incarnation, it is a card/board game.
Continue ReadingSo I backed the Kickstarter for Fallen Land: A Post-Apocalyptic Board Game and it arrived last week. The components are good quality and seem to be well made. The Kickstarter arrived with the first expansion, A Journey Into Darkness which expands the card count by about 20%.
Continue ReadingSo a couple weeks back I received the rewards from a Kickstarter I had backed, Fleet Commander: Genesis. It is a space combat game that uses dice to determine movement, offense, and defense. There are two factions in the base game, Legion of Phoebes and the Hegemony of Amycles.
Continue ReadingI know I’ve talked about this before. Designing a magic system. This is the biggest hurdle I’ve faced in writing Eldritch Adventures.
Continue ReadingWell, it is 2014. Couple of days in, and snow has blanketed much of the country. Enough about snow. So we all make resolutions this time of year. I’m no exception. The resolution I’ve made for this year is to dedicate more time to writing. The ultimate goal of this is to get Via Astrum, […]
Continue Reading