Programming

I’ve not put in an update on programming in a long time. Various projects are still underway. I’ll give specific updates on those in a minute. I’ve started to pick up C#. It is different enough it gives me headaches at times. But, I can see how it might be more attractive than Visual Basic.

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Astra Imperia Cover

Cover pages

So I have decided on cover pages for Astra Imperia and Via Astrum. As you can see, the covers are similar. The art is by Rick Hershey/Fat Goblin Games (www.fatgoblingames.com). I’ve purchased a number of stock art pieces from this company, and the quality has yet to let me down.

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v22 of Astra Imperia

Version 22 of Astra Imperia is now available on dtrpg.com. If you have previously purchased it, you should have already gotten notice of the updated file. Most of the changes have been balance issues. A couple of new mechanics, most notably Political Capital. Political Capital, or PC allows the player to affect diplomacy rolls in […]

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Version 19 of Astra Imperia Playtest is available

So with the great help of the folks on the Aurora Discord (https://discord.gg/Dp7p6b8), Some things have been clarified and changed. The new pdf is available on DriveThruRPG.com (http://www.drivethrurpg.com/product/131614/Astra-Imperia-2). Some notable changes include adding the preceding level of Metallurgy to the next, in addition to Construction. Slight changes in some formulas. Warp Anchors are proving to […]

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Technology and updates

So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes. But since my phone is always with […]

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