Eldritch Adventures v24
This is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingIndependent publisher of role playing and war games.
This is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingNot as big on the changelog, but big on the changes.
Continue ReadingSpells are done! Now on to the bestiary.
Continue ReadingI realize this is hot on the heels of v.91, but I figure it is a good time to put this out. The changelog has just over 50 entries which puts it pretty close to the v.91 release.
Continue ReadingVia Astrum v0.91 is up on DTRPG.com (or will be soon). There are a number of changes in this version.
Continue ReadingSo coming up in the next couple of days, I’ll be heading out on vacation. This means that the updates, as irregular as they are will be more irregular.
Continue ReadingIn line with my previous post about potential changes in the Astra Imperia technology research section, I’m going to detail some additional changes affected by the change.
Continue ReadingTechnology in Astra Imperia can cause some headaches at times. Power plants must be added to account for systems, which increases the hull size, which increases the amount of power required to move the ship, which increases the number of power plants, ad nauseum.
Continue ReadingSo this past weekend I was at Heroicon. I was there as a participant rather than a vendor, but a good time was had. I played a lot of Shadowrun. This was also the beginnings of Season 9 in Shadowrun Missions, and so necessitated a new character.
Continue ReadingI’ve added Eldritch Adventures playtest to the bundle.
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