Eldritch Adventures v27 Playtest Update
Eldritch Adventures has been going through a lot of playtesting in the last few months. The changelog is listed below.
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Eldritch Adventures has been going through a lot of playtesting in the last few months. The changelog is listed below.
Continue ReadingDave (Lightfinger the Pious, an ash elf priest), Tanya (Kianha Strongbow, a wood elf ranger), Mark (Argeld the Strong, a dwarven warrior), and Nicole (Tazzy, a gnome rogue) are sitting down for their first game of Eldritch Adventures. The GM (Scott) starts by describing the scene. Scott: After three days of traveling through the forests, […]
Continue ReadingThis is the two examples of character creation that are currently in the book. Example 1 Dave is creating a character for Eldritch Adventures. He talks with his GM and is told that Method I (3d4-2) will be used to generate the stats. Dave rolls his dice and gets 5, 7, 6, 5, 4, 4, […]
Continue ReadingIn the somewhat nebulous future, there are a number of source books planned for Eldritch Adventures, Via Astrum, and Astra Imperia.
Continue Reading*edit to change the title to the correct version* A lot has been done on v26 of Eldritch Adventures. Since the last post, approximately 100 new entries have been made in the change log.
Continue ReadingEvidently I decided there were not enough creatures available in the Codex. So I added a bunch of mundane type creatures along with a number of fantastic creatures.
Continue ReadingI have started work on a computerized character generator for Eldritch Adventures. Right now, it handles the generation of stats and modifies them based on race. Specializations, skills, abilities, and gear are not yet implemented. As you can see from the screenshot, the application allows you to select the preferred method of stat generation. When […]
Continue ReadingI am letting v26 compile to PDF right now, so I figured I’d be a bit more productive and put up the changes.
Continue ReadingThis is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingSpells are done! Now on to the bestiary.
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