AI Aide build 1517

Build 1517 is now available. Most of what went on in this build was behind the scenes. Continuing the coding of the table specific classes, along with some improvements to them. Fixed some saving to the database that was not being done before.

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Libram Planetarum

The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of […]

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Introducing…

I’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe. This leads into the other vague, nebulous idea I have […]

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Astra Imperia Aide Update

Due to some feedback, I have slightly modified the logging and database locations for the program. Prior, they were stored under subdirectories in the install directory. This requires admin rights to write to the logs and the database. In a database intensive application, that might get annoying. So now logs and the database are stored in […]

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AI Aide update

A small update on the AI Aide project… The program allows the user to create and save a race to the database and to create a game. There is a small bug in the code that allows you to select an existing race as the race to be used for a new game. The database […]

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Astra Imperia Aide

I’ve recently begun working on a computerized play aid for Astra Imperia. This will relieve some of the book work by computerizing it. As a program of this nature is complex and I’ve only just started, there is no determined delivery date. Over on the Aurora forums, I have posted a couple screen shots of what I […]

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