AI Aide update

A small update on the AI Aide project… The program allows the user to create and save a race to the database and to create a game. There is a small bug in the code that allows you to select an existing race as the race to be used for a new game. The database […]

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Neverwinter Online Review, Part 2

So, today Neverwinter Online is “live”. They are out of beta, and celebrated it with a grand invasion of the Protector’s Enclave with undead. Many undead. Frequently. That aside, the live launch also introduced Alchemy as a crafting skill. Alchemy is the new crafting skill. This allows a character to create potions (obviously). The biggest […]

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Eldritch Adventures Setting

Last night I started crafting a setting for Eldritch Adventures. A lot of gamers like fluff and buy material based on the fluff. Right now, EA is all crunch. So I brainstormed with the help of a random generator from Seventh Sanctum (www.seventhsanctum.com). I randomly generated things, keeping track of those that struck a chord […]

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Astra Imperia Aide

I’ve recently begun working on a computerized play aid for Astra Imperia. This will relieve some of the book work by computerizing it. As a program of this nature is complex and I’ve only just started, there is no determined delivery date. Over on the Aurora forums, I have posted a couple screen shots of what I […]

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Neverwinter

I’ve been playing the new MMORPG by Cryptic, Neverwinter. It is based on the fourth edition rules of D&D. While I am not a great fan of these rules, they do lend themselves to the online medium quite nicely. The first thing most people will notice are the classes. Instead of the normal generic classes like fighter, […]

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Via Astrum

Via Astrum. RPG set in space. Well, set in the universe of Astra Imperia. A lot is done on this one. Stuff left is some random event charts in character creation, a Xeno chapter for the space critters, and some universe fluff. The system itself has remained remarkably stable over the development. I’m not sure […]

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Eldritch Adventures

While discussing the weapons in EA with a couple friends, it came up that overall the morning star is the best weapon on a speed vs. damage rate. A bit of background. Combat in EA is not like most rpgs. Initiative is continuous, meaning you roll for your next slot as soon as you finish your […]

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Updates

Been slacking in the updating department recently. Had a contract that ended beginning of April. As for gaming, been playing a lot of SWTOR. I still think Bioware would have been better off making KOTOR 3, 4, and 5, instead of a MMO. Picked up Defiance. Typical FPS. Controls are wonky, since they are geared […]

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