Category Archives: Via Astrum

Technology and updates

So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes.

But since my phone is always with me, this will make things easier in the frequency of posting.

Continue reading Technology and updates

Characters

Over the next few days, I’ll be posting some character write ups in Eldritch Adventures and Via Astrum. The first two characters will be for Eldritch Adventures and are characters of mine originally in D&D. The first is Farsi Demotaka, a kensai; and the second is Arthur, a mage forced to hide his talents due to magic being outlawed in his home country.

Following this will be my take on some iconic science-fiction characters. To keep any potential copyright arguments at bay, the characters will be referred to by their archetype rather than name. I am sure that they can be figured out fairly easily.

Libram Planetarum

The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of the thirteen Shadow Captains who rule the Council that governs the Obsidian Blade clans as a whole. Details on each clan and their leaders, along with the worlds they claim will be presented, as will a number of scenario hooks for GMs.

Introducing…

I’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe.

This leads into the other vague, nebulous idea I have for a product/line. A version of an Encyclopedia Galactica. The overall idea is a zero-crunch product that is geared towards the VA/AI universe, but can be used in any game system. The product would contain political entities (empires), alien races, star ship classes, famous people (current and historical), alien critters, alien plants, and worlds. This project is way down the road though.

A note about the Bootcamp: registrations are closed at the moment. You can sign up to be alerted when they reopen.

Via Astrum

Yay for non-blogging hiatuses. Lots of things going on. New full time job (yay!) with a new full time job commute (boo!). Anyway, on to the good stuff. I’ll be at Nuke-Con this coming weekend (Oct 4-6) in Omaha Nebraska. I’ll be running three sessions of Via Astrum while I am there. So if you are in the neighborhood and want to check it out, drop in.

As an update to what is going on with the internal Via Astrum guts… Event tables are finished for all paths. I’ve begun adding new and more vehicles to the game, currently just ground and hover types. Air, sea and space are coming yet. Actually, space ships will be a separate chapter. I’ve normalized the ship weapons between Astra Imperia and Via Astrum. This is to promote more crossover flexibility. I’ve added reactions lifted and modified from Eldritch Adventures. Completed the psi power descriptions to the new format. I’ve also added some weapons, accessories and ammo to the lists. Added a stat called Exposure to vehicles. I also brought the speeds more in-line with modern vehicles. No more racing along at 45mph! Slow down you young whippersnappers! And get off my lawn!

Ahem. Anyway. Added some new heavy weapons (2 and 4mm railguns, 80mm mortars and plasma cannons). Added to the psi powers list (Now with more ways to melt the mind!). And I put in Action Points for what you can do in a turn. I’ll go into more depth on both Exposure and Action Points here in a minute. I also added a worksheet to help with the background procedure, since there are no longer classes.

Exposure is quite simply a percentage chance that when the vehicle is struck, the driver or a passenger is hit. For example, a motorcycle has an Exposure value of 90%. Pretty good chance you’ll peg the driver unless you specifically aim at the bike. On the other hand, a military ground tank has a 1% Exposure. Pretty tough to hit the occupants of a tank.

Action Points are a calculated stat. The base value is AGL x 2. So most characters will have values in the 10-16 range. Some example actions and their cost: melee attack is 3 AP. Ranged attacks are 4 AP. Moving costs 2AP per meter moved. Drawing or holstering a weapon costs 5AP.  Rummaging in a backpack for your cell phone costs 10AP, while pulling something off of a belt or bandolier is 5AP.

In all, there is still a lot of work to do, particularly the Xenobestiary. A whole chapter of alien critters to blow up! I’m also thinking about adding another race. I am somewhat hesitant to do so, just based on the tight tie-in to Astra Imperia. Though there always has been an “alien” sourcebook planned for AI.

Another thing I’d like to get is art. Art can make or break a book. I’ve looked at games with some crappy art and it just throws you off. I’ve also seen subpar games with good art get lots of playtime (*cough* D&D4e *cough*).

Anyway, I’ll see you all at Nuke-Con!