Category Archives: Via Astrum

Version 19 of Astra Imperia Playtest is available

So with the great help of the folks on the Aurora Discord (https://discord.gg/Dp7p6b8), Some things have been clarified and changed.

The new pdf is available on DriveThruRPG.com (http://www.drivethrurpg.com/product/131614/Astra-Imperia-2). Some notable changes include adding the preceding level of Metallurgy to the next, in addition to Construction. Slight changes in some formulas. Warp Anchors are proving to be quite a headache. Such as how does one find a ship in FTL from N-Space? So they currently work system-wide (which I don’t like) and are installations. If they are ship systems, the need to detect ships in FTL arises again. Emergence Wave Detectors, by their very name and nature only detect when a ship exits FTL. Maybe some sort of FTL Ripple, similar to a boat’s wake that follows a ship in FTL that is detectable. Regardless, this will need thought and number crunching. Of course, all of these changes have rendered the current alpha version of AI Aide as obsolete and incorrect.

Other projects

Via Astrum is proceeding nicely. Mainly down to adding in the universal fluff. In Eldritch Adventures, the spell rewrites are coming along. Next on the list there is the reworking of the bestiary. 

Technology and updates

So I’m sitting here at Buffalo wild wings, using the WordPress and on my phone to do this post. Normally, I reserve such things for my computer as I find it much easier to type on the keyboard instead of swiping around and having autocorrect “fix” my mistakes.

But since my phone is always with me, this will make things easier in the frequency of posting.

Continue reading Technology and updates

Characters

Over the next few days, I’ll be posting some character write ups in Eldritch Adventures and Via Astrum. The first two characters will be for Eldritch Adventures and are characters of mine originally in D&D. The first is Farsi Demotaka, a kensai; and the second is Arthur, a mage forced to hide his talents due to magic being outlawed in his home country.

Following this will be my take on some iconic science-fiction characters. To keep any potential copyright arguments at bay, the characters will be referred to by their archetype rather than name. I am sure that they can be figured out fairly easily.

Libram Planetarum

The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of the thirteen Shadow Captains who rule the Council that governs the Obsidian Blade clans as a whole. Details on each clan and their leaders, along with the worlds they claim will be presented, as will a number of scenario hooks for GMs.

Introducing…

I’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe.

This leads into the other vague, nebulous idea I have for a product/line. A version of an Encyclopedia Galactica. The overall idea is a zero-crunch product that is geared towards the VA/AI universe, but can be used in any game system. The product would contain political entities (empires), alien races, star ship classes, famous people (current and historical), alien critters, alien plants, and worlds. This project is way down the road though.

A note about the Bootcamp: registrations are closed at the moment. You can sign up to be alerted when they reopen.