If you’ve not read any of Johnn’s tips, you should. A lot of useful information is sent out by Johnn as well as his readers. He also conducts various online classes to improve your game.
So, Nuke-Con 2015 is over. 25th Anniversary of the con also. There were a lot of games run and played. I personally ran 4 games of Sentinels of the Multiverse. It seemed to go over quite well. Definitely added to the repeat run list. I also picked up Star Wars: Armada Core set, the Gladiator Star Destroyer, duplicate Nebulon-B and CR90 Corellian Corvettes, and an Imperial fighter squadron pack and Rebel/Republic fighter squadron pack. So along with the core set, I can field a 3 ship Imperial fleet vs a 5 ship Rebel fleet, with 20 fighter squadrons per side. This is something I am definitely looking into for Nuke-Con 2016.
Also got to see a bunch of old friends and meet some new ones. Got a chance to catch up with some friends and family also. If you are in the Nebraska/Iowa/South Dakota/Kansas/Missouri area, I suggest going to Nuke-Con at least once.
This one caught me in the middle of something, so not sure how stable it actually is compared to 1517.
Continue reading AI Aide 1519 Release
Build 1517 is now available. Most of what went on in this build was behind the scenes. Continuing the coding of the table specific classes, along with some improvements to them. Fixed some saving to the database that was not being done before.
Continue reading AI Aide build 1517
This is the change log for build 1513. Builds increment every two weeks on Wednesday.
Continue reading AI Aide update 1513
Been a while since I’ve made an update. Most of what I’ve been doing in my spare time has been with the Astra Imperia Aide. I’m working on a launcher that will update to the latest version of the program files and database. There will be an option to not update, if you are so inclined. Other than that, I’ve been adding localization to the program. Currently it has English and German. Volunteers for other languages would be nice.
I’ve posted two new items to DTRPG.com. The first is the Astra Imperia 2.0 playtest and the second is a bundle of both the Astra Imperia 2.0 and Via Astrum playtests. The bundle price is $1.50 and everyone who purchases the bundle (or playtests separately) receives $1 off of each title (or the title purchased).
I’ve released Via Astrum into playtesting. It is available on DTPRG.com for $1. I know, why should you pay for a playtest game? The funds collected from this will be used for art assets. It won’t be much in the way of purchasing art, but it does help.
I’ve decided that for world building for Eldritch Adventures I am going to run a game. This game will have the players taking part as deities of the world. They take turns adding features to the world and building it up.
Over the next few days, I’ll be posting some character write ups in Eldritch Adventures and Via Astrum. The first two characters will be for Eldritch Adventures and are characters of mine originally in D&D. The first is Farsi Demotaka, a kensai; and the second is Arthur, a mage forced to hide his talents due to magic being outlawed in his home country.
Following this will be my take on some iconic science-fiction characters. To keep any potential copyright arguments at bay, the characters will be referred to by their archetype rather than name. I am sure that they can be figured out fairly easily.