New Year

Well, it is 2014. Couple of days in, and snow has blanketed much of the country. Enough about snow. So we all make resolutions this time of year. I’m no exception. The resolution I’ve made for this year is to dedicate more time to writing. The ultimate goal of this is to get Via Astrum, […]

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Libram Planetarum

The Libram Planetarum series will begin with the Obsidian Blade Clanworlds. Originally depicted in Astra Imperia as a single world collection of cutthroats and scalawags, the Obsidian Blade has organized into clans, with most of the clans having a world (or worlds) to call their own. Libram Planetarum: Obsidian Blade focusses on the worlds of […]

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Introducing…

I’ve been participating in Johnn Four’s Game Author’s Bootcamp (https://www.gamer-lifestyle.com/rpg-product-bootcamp/) and decided on the Libram Planetarum. This will be a lightweight product detailing a number of connected worlds in a sector of space. Currently I am planning on one Libram per current empire in the Via Astrum/Astra Imperia universe. This leads into the other vague, nebulous idea I have […]

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Via Astrum

Yay for non-blogging hiatuses. Lots of things going on. New full time job (yay!) with a new full time job commute (boo!). Anyway, on to the good stuff. I’ll be at Nuke-Con this coming weekend (Oct 4-6) in Omaha Nebraska. I’ll be running three sessions of Via Astrum while I am there. So if you are […]

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Astra Imperia Aide Update

Due to some feedback, I have slightly modified the logging and database locations for the program. Prior, they were stored under subdirectories in the install directory. This requires admin rights to write to the logs and the database. In a database intensive application, that might get annoying. So now logs and the database are stored in […]

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AI Aide update

A small update on the AI Aide project… The program allows the user to create and save a race to the database and to create a game. There is a small bug in the code that allows you to select an existing race as the race to be used for a new game. The database […]

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Neverwinter Online Review, Part 2

So, today Neverwinter Online is “live”. They are out of beta, and celebrated it with a grand invasion of the Protector’s Enclave with undead. Many undead. Frequently. That aside, the live launch also introduced Alchemy as a crafting skill. Alchemy is the new crafting skill. This allows a character to create potions (obviously). The biggest […]

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Eldritch Adventures Setting

Last night I started crafting a setting for Eldritch Adventures. A lot of gamers like fluff and buy material based on the fluff. Right now, EA is all crunch. So I brainstormed with the help of a random generator from Seventh Sanctum (www.seventhsanctum.com). I randomly generated things, keeping track of those that struck a chord […]

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