To Flaw or not to Flaw
That is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
Continue ReadingIndependent publisher of role playing and war games.
That is the question I have been pondering over the last couple of days. Does Via Astrum need flaws for the characters? And if so, what benefits do they derive from these flaws?
Continue ReadingI am letting v26 compile to PDF right now, so I figured I’d be a bit more productive and put up the changes.
Continue ReadingI’ve updated Via Astrum on DTRPG.com and soon here. The changes are listed below. Though I have come to a realization that the 0.x number scheme might bite me soon. Anyway, read on.
Continue ReadingThe latest version of Via Astrum is available on DTRPG.com. You can download it here or as part of the Arkayn Game Designs’ Playtest Bundle. Of course if you have already purchased either one, the updated file should be in your library.
Continue ReadingThis is a bit late in coming, as I’ve been delving deep into v25. The biggest changes are mostly formatting changes, adding consolidated lists for skills and abilities.
Continue ReadingNot as big on the changelog, but big on the changes.
Continue ReadingSpells are done! Now on to the bestiary.
Continue ReadingI realize this is hot on the heels of v.91, but I figure it is a good time to put this out. The changelog has just over 50 entries which puts it pretty close to the v.91 release.
Continue ReadingVia Astrum v0.91 is up on DTRPG.com (or will be soon). There are a number of changes in this version.
Continue ReadingSo this past weekend I was at Heroicon. I was there as a participant rather than a vendor, but a good time was had. I played a lot of Shadowrun. This was also the beginnings of Season 9 in Shadowrun Missions, and so necessitated a new character.
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